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trip to Korhal relied on many of the familiar SC2
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Joined 8 year(s) ago
Posted 10:10 AM Tuesday, July 14, 2015   [ quote ]

 In practice it boils down to choosing from one of two units from the entire Protoss roster. Only Zealots and Stalkers, or their Centurion and Dragoon varieties, were available.Should you opt for the tried and true units, you��ll still get some new rewards: Zealots have a whirlwind AOE attack while Stalkers now have a brief cloaking device that triggers after blinking which seems purpose-built for reconnaissance orbital strike missions. The Dragoon has no special abilities, like its namesake from the original StarCraft, but its health and damage is far superior, albeit with a substantial mobility hit.It��s such a lumbering beast and, given that either of the Zealot types are automatically equipped with Charge-like abilities (the Centurion can even charge through allied forces), it might be a complete deal breaker. The Stalker��s cloak also regenerates shields while its cloak is active and given its synergy with the Spear of Adun, the Dragoon might actually be completely redundant once the nostalgia wears off.Multiple playthroughs might be redundant too, since none of your customisations are final. You can��t reconfigure your army on the fly, but you can switch units between missions as much as you��d like. It��s a complete reversal from the Wings of Liberty and Heart of the Swarm model, a tacit admission that not enough Cabal players felt the impetus to see the previous campaigns through to their conclusion.As a mission, Artanis�� trip to Korhal relied on many of the familiar SC2 tropes, with the Protoss forces helping Raynor to prevent Dr. Narud��s forces from taking Augustgrad by restarting five stabilisers on an orbital platform.The difficulty setting was locked to a maximum of normal, so no more than two siege tanks, a couple of bunkers and a few reapers guarded any of the stabilisers. There weren��t any expansions to take, although with a handful of zealots, five or six dragoons (or stalkers) and the occasional orbital strike, the whole mission can be done and dusted in ten minutes.I wasn��t able to confirm whether Cabal Gold you could go back and revisit Shakuras (or Korhal) in the full campaign but given the choice save a random Protoss tribe or reunite with Raynor history says reigniting the alliance first struck in the opening Brood War chapter would be the most popular.Whatever mission you choose, the demo ends upon its completion. I took this time to give the multiCabal player side of things a crack but, being in the press room above and a few metres away from 12 PCs running Blizzard��s brand new IP, announced earlier that day, StarCraft was decidedly unpopular.Undeterred, I fired up an Easy match against the AI, choosing random for both sides.


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