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feel a lot more fluid and alive
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Joined 8 year(s) ago
Posted 06:54 AM Friday, March 4, 2016   [ quote ]

into the sneaking, executing and escaping gameplay trifecta. In the first game, the crowds were basically just camouflage for you to silently attack from and disappear into. The citizenry is a lot more interactive this time out. Ezio can toss coins to incite miniriots, he can hire ladies of the night to distract guards with their feminine wiles, and he can even hire mercenaries to cover his back and fight alongside him if a job goes south. All of these abilities can be put to good use during any phase of a mission and they really offer a lot of new options for tackling any assassination. Causing mayhem is as much fun as it sounds, but if you stir up too much FF14 Gil trouble, your notoriety rating will increase and guards will be on the lookout for you. Fantastically, that just leads to more interactivity, because you can lower your notoriety by tearing down your wanted posters, bribing people, and of course, murdering witnesses and city officials. These touches really make the world feel a lot more fluid and alive.Most of the problems with repetition that plagued the first game were born out of structure, and they've been addressed by supplementing the newlyenhanced core of running, fighting and crowdinteraction with additional content, all fitted within a structure that unfolds more naturally. There's no head Assassin honcho doling out missions for you this time around, no reporting back to base for the next target and new gear, no rigid investigation phase composed of pickpocketing, interrogation or eavesdropping. The assassinations follow the narrative, not the other way around, so each mission and story sequence flows logically into the next selection of missions. And there's a lot more variety to both the mandatory missions and optional diversions this time out, from the returning item collection and rooftop races to the absolutely brilliant hidden tomb sections that feel ripped right out of Prince of Persia. There's also a mini RTSRPG hybrid thrown in the form of the Villa, an upgradeable base of operations that,


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